Room 94 (0x5e) is missing on virtually all maps. For all I know, it was discovered by shevek and me. Link to the first map that contains room 94: shevek's map of the castle
(A room does not a property "entrance". Using "exits" probably means writing less code.)
The findcheat feature is great to find the exits to other rooms.
Start at the very beginning (which will be room 1, but we don't know that yet).> findcheat -start 65536 results found -> Maximum result to display set to 15Wait a bit. We are still in the same room, so:
> findcheat equal 41123 results found -> Maximum result to display set to 15Head east. Hit F1 so the bat won't fly. We are in a different room, so:
> findcheat notequal 901 results found -> Maximum result to display set to 15Wow, great improvement! Head back west, to the starting room. Let's try our luck:
> findcheat notequal 88 results found -> Maximum result to display set to 15Another great improvement! Head west (Halo room). Let's try again:
> findcheat notequal 71 results found -> Maximum result to display set to 15Only minor improvement :-/. But do continue to use equal/notequal until you reach some 3 results. Print them:
> findcheat -max 20 0xE042 : 133 -> 122 0xE60C : 132 -> 121 0xE60E : 212 -> 201From other Maze of Galious cheats (check https://github.com/lutris/openmsx/blob/master/share/scripts/_trainerdefs.tcl), it is known that most items are at memory locations starting with 0xe0. Therefore, 0xE042 is our best bet, eventhough we aren't dealing with an item here.
ram_watch add 0xe042 -format dec -desc best_bet ram_watch add 0xe60c -format dec -desc fair_bet1 ram_watch add 0xe60e -format dec -desc fair_bet2You'll notice that when changing rooms, 0xe042 changes immediately, whilst the other two have to be loaded. Not rock solid proof, but we conclude 0xe042 is the RAM address that holds the current room number.
> findcheat -start 65536 results found -> Maximum result to display set to 15 > findcheat 1 740 results found -> Maximum result to display set to 15Head upstairs again (to room 84). The south/lower exit should be room 93 (from which we came), so:
> findcheat 93 0xE649 : 1 -> 93Bingo, south/lower exit is stored at 0xE649. Likewise, the other exits can be found. This leads to the following RAM watches:
ram_watch add 0xe042 -format dec -desc room_num ram_watch add 0xe648 -format dec -desc exit_up ram_watch add 0xe649 -format dec -desc exit_down ram_watch add 0xe64a -format dec -desc exit_left ram_watch add 0xe64b -format dec -desc exit_right
poke 0xe648 94 poke 0xe649 94 poke 0xe64a 94 poke 0xe64b 94Or, with less typing:
poke16 0xe648 0x5e5e poke16 0xe64a 0x5e5eHead downstairs.
(There's noise in this image for nostalgic reasons. Thanks OpenMSX, great feature!)
As of 2021-06-20, this seems to be the only screenshot of room 94.
Coin + red hostile: no idea where that comes from. The hostile moves in straight lines. It kills you, and you can only kill when you teleport yourself with toggle_mog_overlay and toggle_mog_editor. The MoG overlay calls the hostile 'verBlob' (somewhat like the vertical blobs found in room 95).