Maps of the castle and the worlds
- MAP 1 (GIF, 34871 bytes)
- MAP 2 (GIF, 40630 bytes)
- BiFi:
- Castle (PNG, 368301 bytes)
- World 1 (PNG, 34625 bytes)
- World 2 (PNG, 35808 bytes)
- World 3 (PNG, 45627 bytes)
- World 4 (PNG, 34545 bytes)
- World 5 (PNG, 38998 bytes)
- World 6 (PNG, 47646 bytes)
- World 7 (PNG, 43506 bytes)
- World 8 (PNG, 37124 bytes)
- World 9 (PNG, 60872 bytes)
- World 10 (PNG, 8983 bytes)
- Chris Cottam:
- Castle (PNG, 14209 bytes)
- World 1 (PNG, 1515 bytes)
- World 2 (PNG, 1845 bytes)
- World 3 (PNG, 2084 bytes)
- World 4 (PNG, 1649 bytes)
- World 5 (PNG, 1793 bytes)
- World 6 (PNG, 1873 bytes)
- World 7 (PNG, 2020 bytes)
- World 8 (PNG, 1933 bytes)
- World 9 (PNG, 2494 bytes)
- World 10 (PNG, 822 bytes)
- Fabio Albergaria:
- xisqi:
- shevek:
(shevek only knows about 'worlds', so the castle is world 1)
(as of 2013-01-08, these maps are work-in-progress, based on the actual ROM)
Try peeking 0xe042 to see the room numbers match! OpenMSX: ram_watch add 0xe042 -format dec -desc roomnumber
- BenoƮt Delvaux:
Includes all shrines, fairy locations, disappearing ladders, appearing walls
Room numbers
In OpenMSX, room numbers can easily be made visible. Try these:
ram_watch add 0xe042 -format dec -desc roomnumber
ram_watch add 0xe648 -format dec -desc exit_up
ram_watch add 0xe649 -format dec -desc exit_down
ram_watch add 0xe64a -format dec -desc exit_left
ram_watch add 0xe64b -format dec -desc exit_right
Visit room 094!